Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna College App Efficiency and Communication ᨑᨗ Pavel Tahil College Application is a mobile and desktop application created for college students. The application brings class schedules, campus dining, library access and OneCard management together on a single platform. Versions for iOS and macOS follow Apple design guidelines and adapt to different screen sizes and orientations. The design was developed with Sketch and Figma Jam, supported by interviews, surveys and usability tests with students. More than 100 mockups were produced and refined through user feedback. The aim is to replace slow and confusing campus tools with one clear service.
ᨄᨈᨑᨗᨆ ᨄᨛᨑᨘᨂᨁᨘ A' Design Award
College App Efficiency and Communication ᨕᨔᨛᨒᨙᨊ Pavel Tahil ᨕᨗᨊᨑᨗᨈᨘ ᨄᨈᨑᨗᨆ ᨑᨗ ᨄᨄᨀᨒᨛᨅᨗ A' Penghargaan Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna. College App Efficiency and Communication ᨆᨈᨑᨗᨆ ᨄᨛᨑᨘᨂᨁᨘ A' Design Award ᨑᨗ ᨈᨕᨘ 2023 ᨊᨛᨊᨗᨕ ᨑᨗᨄᨀᨗᨈ ᨑᨗ Award-Winning Graphics Designs ᨔᨗᨅᨓ ᨉᨙᨔᨕᨗ ᨆᨒᨕᨗᨊᨙ ᨆᨗᨊᨔ ᨆᨄᨙᨔᨚᨊ. ᨅᨌᨕᨗ ᨄᨄᨗᨔᨛᨊ ᨄᨑᨚᨐᨙ, ᨔᨄᨕᨗ ᨕᨔᨛᨒᨙ ᨆᨒᨕᨗᨊᨙ ᨑᨗ Pavel Tahil ᨊᨛᨊᨗᨕ ᨕᨗᨔᨛᨂᨗ ᨄᨘᨊᨊ ᨔᨅ ᨉᨙᨔᨕᨗ College App Efficiency and Communication ᨆᨅᨙᨉ ᨑᨗ ᨕᨔᨛᨒᨙ ᨔᨕᨗᨂᨊ.
ᨄᨄᨗᨔᨛᨊ College App
Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna College App Efficiency and Communication ᨑᨗ Pavel Tahil College Application is a mobile and desktop application created for college students. The application brings class schedules, campus dining, library access and OneCard management together on a single platform. Versions for iOS and macOS follow Apple design guidelines and adapt to different screen sizes and orientations. The design was developed with Sketch and Figma Jam, supported by interviews, surveys and usability tests with students. More than 100 mockups were produced and refined through user feedback. The aim is to replace slow and confusing campus tools with one clear service. College App ᨆᨈᨑᨗᨆ ᨄᨄᨀᨒᨛᨅᨗ ᨄᨛᨑᨘᨂᨁᨘ A' Design Award, ᨈᨗᨀᨛ ᨄᨄᨀᨒᨛᨅᨗ ᨑᨗᨄᨀᨒᨛᨅᨗ ᨑᨗ A' Design Award & Competition. ᨕᨔᨛᨒᨙ ᨄᨈᨑᨗᨆ ᨄᨛᨑᨘᨂᨁᨘ A' Design Award ᨆᨔᨛᨉᨗ ᨀᨚᨔᨙ ᨅᨑᨘ ᨔᨗᨅᨓ ᨕᨗᨊᨚᨄᨔᨗ ᨑᨗᨄᨛᨅᨘ ᨔᨗᨅᨓ ᨕᨀᨌᨕ, ᨊᨛᨊᨗᨕ ᨑᨗᨄᨗᨒᨗ ᨑᨗ ᨍᨘᨑᨗ ᨆᨒᨚᨄᨚ ᨔᨛᨅᨁᨕᨗ ᨕᨔᨛᨒᨙ ᨆᨑᨛᨁ ᨑᨗ ᨀᨈᨙᨁᨚᨑᨗᨊ, ᨑᨗᨆᨘᨊᨑᨗᨕ ᨄᨛᨑᨗᨀᨗᨔ ᨕᨀᨉᨙᨆᨗ ᨆᨒᨛᨇᨘ, ᨆᨈᨘᨑᨘ ᨕᨉᨙ, ᨆᨊᨘᨑᨘ ᨀᨘᨕᨒᨗᨈᨔᨊ ᨊᨛᨊᨗᨕ ᨈᨛᨊᨑᨗ ᨄᨅᨙᨉ-ᨅᨙᨉ. ᨑᨗᨒᨒᨛᨊ ᨄᨛᨑᨗᨀᨗᨔᨕᨙ, ᨄᨑᨚᨐᨙ ᨑᨗᨕᨍᨘᨀᨂᨙ ᨑᨗᨄᨗᨒᨗ ᨒᨒᨚ ᨑᨗ ᨄᨛᨑᨗᨀᨗᨔ ᨑᨗ ᨔᨙᨕᨙᨒᨙᨆᨘ ᨈᨛᨊᨑᨗ ᨕᨗᨔᨛᨂᨗ ᨕᨔᨛᨊ ᨄᨛᨅᨘᨕᨙ, ᨆᨊᨘᨑᨘ ᨄᨈᨚᨀ ᨄᨛᨊᨗᨒᨕᨗᨕ ᨄᨘᨑ ᨑᨗᨈᨛᨈᨛᨀᨙ ᨊᨛᨊᨗᨕ ᨑᨗᨄᨕᨗᨔᨛ ᨑᨗ ᨈᨕᨘ ᨆᨙᨁᨕᨙ.
ᨕᨔᨛᨒᨙ ᨆᨒᨕᨗᨊᨙ ᨑᨗ ᨀᨈᨙᨁᨚᨑᨗ Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna
Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna Totetsu Training Institute Wayfinding System ᨑᨗ Takuya Wakizaki
Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna Kaorium Fragrance Experience Device ᨑᨗ Toshiharu Kurisu
Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna Epichust Smart Workshop Operation Platform ᨑᨗ 4Paradigm UED
Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna AI Auto Assignment Interface ᨑᨗ Vijay Shankar Balijaypalli
Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna Douyin Desktop Application ᨑᨗ Douyin Experience Design Center
Desain Antarmuka, Interaksi, sibawa Pengalaman Pengguna Cathay Pacific IFE In Flight Entertainment Experience ᨑᨗ Deniz Kurtcepe
ᨕᨒᨛᨅᨗᨑᨛᨊ ᨉᨙᨔᨕᨗ ᨕᨛᨔᨚᨕᨙ
ᨔᨉᨗᨕᨊᨀᨗ ᨑᨗᨄᨀᨒᨛᨅᨗ ᨔᨗᨒᨗᨊᨚ?
ᨕᨍᨘᨀᨂᨗ ᨉᨙᨔᨕᨗᨈ ᨑᨗ A' Design Awards ᨕᨛᨔᨚᨕᨙ ᨊᨛᨊᨗᨕ ᨆᨒᨕᨗ ᨕᨚᨊᨑᨚᨕᨈ ᨔᨗᨅᨓ ᨉᨙᨔᨕᨗ ᨄᨒᨗ ᨆᨉᨙᨌᨙ ᨔᨗᨒᨗᨊᨚ ᨑᨗ Award-Winning Graphics Designs.
ᨕᨍᨘᨀᨂᨗ ᨀᨘᨕᨙᨈᨚᨄ







